Online gaming is keeping teenagers from falling through the cracks.
“Strange times call for strange measures” Sitting in our living room playing PlayStation online with young people in theirs, is something we never imagined we’d be doing. But here we are in this unparalleled crisis of confinement in the parallel universe of online gaming, the final frontier of youth work outreach. A place where no youth worker has gone before.
For
this youth worker who prides himself on his ability to work through
face to face contact on the streets, in the stairwells and hidden spaces
where young people congregate. This is truly an unprecedented
experience, but also an opportunity to think outside of the box.
So why online gaming?
Well
why not? We are living through an emergency situation. We are asking
our young people to stay at home, we want them to social distance and we
also want to keep in touch, check in with them, keep our relationships
with them and support them through this crisis. So we have to cut our
cloth to measure.
Previously
our service discouraged young people from spending too much time gaming
and now we are temporarily inadvertently encouraging them - picked up
by a young person the other day when he said to me ‘you wouldn’t let us
play Fortnite in the center but you’re playing with me now’. I remember
when fortnite came out, the center numbers reduced for months, young
people disappeared into the fortnite universe and when in, they were
begging us to download the game or threatening not to come to their
group. We resisted this vehemently, as we didn’t want them gaming online
in the center, we wanted them to be present so we could work informally
through their challenges.
How to approach online gaming?
Well
we have a particular street work and outreach methodology that we use.
So I approach online gaming the same way as I do outreach work. So i
categorize young people into these sections.
1. Young people it’s nice to see
2. Young people it’s Important to see
3. Young people I need to see
So
the 'nice to see kids' are the ones you aren't targeting but it's nice
to see them. The 'important to see' ones are ones who you're concerned
about, but you have regular contact with, and then the 'need to see' are
the young people who are high priority 'most at risk' that you're
particularly concerned about. The reason this methodology exists is
because we can't work with everyone and helps you put a framework on
what you're doing. So priorities are made based on my criteria of
targeting, or other youth workers are picking up the others. So when I
started nice to see young people would regularly invite me to play games
though as we went along we learned to use invite only games and headset
parties.
Setting up your account?
Obviously
get a PlayStation and headset, phone headphones with a microphone works
good too, but need a proper headphone jack. Go to the PlayStation
store, set up your account, credit card and username. Buy games and a
monthly membership. Once you have all this you have to get young persons
usernames.
Getting usernames?
So
I focus on finding out the usernames of the young people in categories
‘It’s important to see’ and ‘need to see’. I then target them for
interactions through the games they play and through headsets. I chase
up the usernames from them through social media.
Party Chats and Organising groups?
We
invite them into ‘party chats’ on headsets on PlayStation and play
games and have a chat. We also use the outreach principle of ‘their
space not ours’, so we are more tolerant in how we respond to things
they say in the chat, but take a note to respond later to more serious
disclosures. We are also trying to be sensitive, because it can be
intrusive and can be as weird for them, as it is for us to be in this
space. So we are only coming into spaces we are invited into and we have
permission from parents to play games online with their kids. Just be
aware to make the parties private so no other young people can join in,
so I tend to put my profile offline and make the chat private, arrange
with the young people or parent in advance and then send them an invite.
I also have some regular group times that I'm holding onto pre covid
that are the same times for continuity with young people, so I set up at
their existing times with them, other staff I work with do the same.
What games do I use?
So
far, Fortnite and FIFA 19/20 football games for us seem the most
popular or acceptable to the young people. I run a weekly online FIFA 20
competition with one of my young men’s group and also play daily
fortnite games with others. To be honest it was easy to organise the
fifa tournaments with a pizza delivered to their home for the winner
they were incentivized to participate. This is a long term existing
group so it was good to get them together for this, as they have told me
they really miss their space.
Do i play age appropriate games?
We
only play games that are age appropriate to the young people we work
with, mainly fortnite and FIFA football. Young people have asked us to
play over 18 games and we have told them no. Though, this can limit
options it's also important to keep that boundary, particularly because
the games are so violent. We try to emphasise the point by not playing,
so we won't be seen to condone playing such violent games.
Do i have Consent?
Yes,
we developed a digital consent form for parents to fill in so we can
engage with young people across all platforms of social media and
gaming. Once we have explained to them what we are trying to achieve,
they are generally happy that we are still connecting with their young
person.
Guidelines
The
same approach to working with groups and one to one applies. Children
first and child protection procedures, working in twos online. Also the
ETB released a document for digital youth work which is very good ans
informative, as It lays out best practice in the area and is a good
template.
Health warning for anyone contemplating working this way?
This
work is exhausting and challenging. I generally spend about 2 hours
playing at a time. One night playing a FIFA competition with 8 young was
like having them in your brain. All shouting, all slagging each other
and competing for space to talk. In the early days I was also in another
chat that wasn't private and young people I didn't know came online and
were slagging and threatening each other, it was a nightmare and so i
left the chat with a banging headache as quickly as possible.
Also
to remember you are in their homes and them yours, so you hear stuff
and they hear stuff that you normally wouldn’t hear. Parents shouting at
kids, brothers and sisters fighting and everything else in-between, so
be very clear with the parents about this and be open to the fact you
may hear something that warrants a further intervention or they may hear
you talking to your family if you leave the headset turned on. I
haven’t heard anything other than sibling fights and kids getting called
for dinner, but be we aware.
I
wrote this document to be helpful and give my experience of an
intervention that works for me, it may not work for everyone or your
project might be nervous about it. I have had no major issues working
this way, so I recommend it as a stopgap at this emergency time. I
normally would never work like this, but as I mentioned earlier 'we cut
our cloth to measure'.
To
be clear, this is just one tool I use. I also use other technology
based solutions like zoom and social media but this is the most
effective
Thomas Mc Carthy
Youth Worker
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